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package com.shooter;

import com.badlogic.gdx.backends.lwjgl.LwjglApplication;

/**
 *
 * @author Unni Vemanchery Mana
 */
public class AndroidShooterDesktop {
    
    public static void main(String []arg){
        //hello
        new LwjglApplication(new AndroidShooter(), "Android Shooter ", 480, 320, true);
       // new LwjglApplication(new ShaderMultitextureTest(), "", 480, 320, true);
       // new LwjglApplication(new ParticleEmitterTest(), "", 480, 320, true);
    }
}
